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3D scans of warehouses and industrial halls

You need a dimension out of a warehouse you are not standing in: the clear height under the truss, the width of a racking aisle, the space in front of the loading door. One phone walkthrough turns into a walkable model of your industrial hall, and in it you drag those distances and read them off in metres.

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Drawing of a warehouse: the view runs at an angle down a racking aisle, tall pallet racking with shelf levels left and right, a sectional loading door at the end of the aisle, the filmed walk as a dotted line on the floor and a dimension line across the width of the aisle reading 4 m.
A drawing, not a customer scene. The 4 m is the aisle width of the drawn warehouse, not a measurement from a run. As soon as we may show a real industrial hall with its owner’s consent, its still image stands here, with the walkable splat behind it.

Three jobs a model is enough for

None of them needs an appointment on site — they need one walkthrough that was filmed properly once.

Measure aisles, doors and clear heights

How wide is the aisle between row 4 and row 5 really, and is there still room under the truss for a reach truck with its mast up? In the model you place two points and read the distance in metres, horizontally, vertically or free in space. You do not have to know in advance which dimension you will want: the walkthrough keeps the floor area, not the three numbers that happened to be on your mind.

splat.ply to walk and to measure, meta.json saying one unit is one metre.

Plan a rebuild or a new footprint

One more racking row, a cantilever rack along the long wall, a charging station for forklifts: before anyone orders, you want to know whether it fits and whether the escape route stays clear. The collision mesh sits in the same frame as the splat, so you can drop a rack into place in Unreal or Unity and walk around it instead of guessing on a floor plan.

collision.glb in the same frame as the splat — you walk in the model instead of through its walls.

Show the space without driving every enquirer out there

A part of the floor to sublet, a contract logistics tender, a contractor who has to price a job: a share link shows the walkable state, and whoever opens it can measure for themselves without installing anything. The trips fall away, and everyone talks about the same production hall in the same condition.

A share link to the walkable scene, embedded in a page of your own if you want.

Filming inside a warehouse

The capture guide applies everywhere alike. Three of its rules weigh more here than the rest, because a production hall is large, looks the same all over and is lit unevenly.

  1. One pass per room, halls in sections

    Filming a warehouse in one long take is the most common mistake: after ten minutes you have thousands of frames of aisles that look like one another. Split the floor into sections and upload each section as its own capture.

    One dedicated pass per room; split large halls into 3–5-minute sections instead of one long take.

  2. Close the loop

    Along a uniform run of racking, hardly any spot differs from the next. So walk on past your starting point, and the reconstruction can tell that you are back where you began.

    Walk 3–5 m past your starting point so the loop closes unambiguously.

  3. Lock exposure and focus, lights on

    An open sectional door is a white hole in the wall, and high-bay lamps flicker as far as a camera is concerned. Lock exposure and focus before you set off, and keep the door behind you rather than in front of you.

    Set the AE/AF lock before you start — and do not film into the sun or a window.

All seven capture rules

Questions from the warehouse floor

How large may the floor area be?

We quote no limit in square metres, because the answer depends on the building and not on a number. What decides it is how you cut the walk up: you film in sections and upload each section as its own capture. A large production hall becomes several captures instead of one that is no use to anybody.

What do I need besides a phone?

A device with a 0.5× ultra-wide lens that records 4K at 60 frames per second, and light in the building. No tripod, no tape measure, no marker and no survey trolley: the scale comes out of the walk itself, and the delivery is metric. If you happen to know one distance on site, you can type it into the viewer and calibrate the scene against it — you do not have to.

Does the model show anything up on the high racking?

Whatever you filmed is in the model; whatever you did not film is not. From eye height you see the upper shelf levels at a steep angle from below, so they are there as a surface but not as a clean solid. If the top levels are what matter to you, film the aisle a second time and hold the device higher or tilt it up.

Can several walkthroughs belong to one building?

Yes — a site holds any number of captures, and each section is one of them. They are not added together: you get one delivery per section, and each one stands in metres on its own. Merging several sections into a single model is not built, and so we do not claim it.

How the path from video to delivery runs, what is checked before anything is computed and where the metres come from is on How it works.

A warehouse you want people to be able to walk?

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