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Drawing of a hall in one-point perspective: a floor grid, two rack rows, the filmed walk as a dotted line and a dimension line across the width of the hall.

Walkthroughs and rooms, filmed with your phone — walkable, in metres.

A drawing, not a customer scene: the 16.2 m is the width of the drawn hall, not a measurement from a run.

What it is built for

Drawing of a warehouse: the view runs at an angle down a racking aisle, tall pallet racking with shelf levels left and right, a sectional loading door at the end of the aisle, the filmed walk as a dotted line on the floor and a dimension line across the width of the aisle reading 4 m.

Warehouses and halls

Measure aisles and gates, plan a rebuild, show floor space to tenants or contractors.

Warehouses and halls
Drawing of a structural shell: unplastered walls on a concrete slab, two window openings with daylight falling in, a column, a floor opening with a guard rail, scaffolding tubes along the wall, the filmed walk as a dotted line across the slab and a dimension line across the clear width of the room reading 6 m.

Construction sites

Keep one day on site as something you can walk — with dimensions instead of a pile of photos.

Construction sites
Drawing of an empty flat: the view goes from the front room through a doorway into the next one, in the side wall a window with a sill and a radiator under it, skirting board and floorboards at the bottom, the filmed walk as a dotted line through the doorway and back, and a dimension line across the width of the room reading 4 m.

Real estate

Make flats and commercial space walkable, then share the link or embed it.

Real estate

How it runs

Five steps, and at the third nothing is computed yet: the capture is checked before a GPU starts.

  1. Film

    Walk slowly through the room, with the 0.5× ultra-wide lens.

  2. Upload

    In the browser, in parts straight to storage; it resumes after a dropped connection.

  3. Check

    Frames and camera path are checked before a GPU computes.

  4. Compute

    Splat and collision mesh are built on a GPU; you see where it stands.

  5. Deliver

    Download it, share it by link, or fetch it through the API.

What you get back

Not a link to a platform but files that fit into your own software. Each carries its scale inside it: one unit is one metre, and the floor is down.

  • splat.plyThe walkable splat
  • collision.glbThe collision mesh
  • meta.jsonScale and provenance1 unit = 1 m
  • package.zipAll of it in one file

Got a space you want to show as something people can walk?

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